![]() ![]() Indrelon speaks with a voice that squeezes the heart. When activated, the open space within the keyhole arch shimmers and hardens to become the mirror. A small stone causeway and eight steps lead a raised platform. When the waters have drained, all that remains is a shallow pool surrounding the mirror, filled with undines. As one descends, the waters finally fall away to expose Indrelon, a towering arch built in the shape of the Vantress keyhole. Where the bridge meets the far wall of the chasm, stairs take a spiral path, winding along the side with a sheer stone wall to the right and a stone barrier with keyhole openings to the left. The lake waters continuously pour a streaming curtain all around the chasm. It opens to a stone bridge spanning a circular chasm. The stair ends in a narrow rocky pit, where the path continues through an archway carved into the rock at the base of the castle's foundation. If a worthy applicant approaches, the water-level slowly recedes, revealing a staircase carved into the side of a well-like hole in the rock. Two pillars mark the start of a stone staircase that descends into the water. Indrelon may be found via a round chamber beneath the central building at whose heart lies a large pool bridged by a stone pier. One must tell Indrelon a secret that it doesn't already know to have a single question answered. The central structure of the castle is a circular building whose interior is a series of short stairways linking study rooms and libraries.Ĭonsulting the magic mirror is no easy task. Inside the castle walls are a marketplace and a series of meeting areas where people sit in groups debating or in stone-tiered theaters listening to lectures. A ramp angles out from the main level of the island and drops past the pillars to meet the water well away from the deadly waterfall. The waterfall protects both the castle and the mirror and thus makes it impossible to attack Vantress by boat. Around the pillars and the mantle of rock they rest on, which is a hollow ridge of mountains rising beneath the lake, the water pours away into a massive hole. The mists clinging to the pillars that support the castle come from the churn rising off a vast circular waterfall. The constant movement gives the impression of a place that can never be still, much like the questing minds of its loremages, riddleseekers, and chroniclers. Spire-like towers and roofs are draped with pennants and flags and banners that flutter in a wind lifting from beneath. Pillars shore up the outer rim of the castle, wrapped by mist and spray. The castle itself rises as an island above the gloomy waters of the Lochmere. Patches of fog drift along the surface of the lake, which is cut here and there by rocky islets like a giant's stepping stones tossed across into the wide expanse. The water of Lochmere is opaque, not silty but impenetrable, as if it devours all light. ![]() ![]() A walled and warded compound stands on the shore, with an inn, a barracks, a substantial stable, and warehouses for goods waiting to be ferried over to the castle. The castle itself sits at the center of the lake Lochmere, in which live undines who ferry travelers across, making it almost impossible for an intruder to make it into castle grounds. The highlands of Vantress are riddled with murky swamps and noisome bogs. Vantress wizards (often called loremages, chroniclers, or riddleseekers) seek out the lore of the Wilds and dig into the secrets of the convoluted magic of the fair folk. Still, taking the orders of a sentient magical object that spends most of its time underwater can be quite a challenge, so most of the day-to-day responsibilities are tended to by the archmage, currently Gadwick, the Wizened. Instead, the people of Vantress are led by the Magic Mirror itself. The elite knights of Vantress use owl- griffins as steeds. To the knights of Vantress, knowledge must serve a practical application the mere compulsive hoarding of trivia, as practiced by the wild merfolk of Eldraine, is anathema to them. Many of them strive to help those who are in need of knowledge. Once that gift is bestowed, the blue/grey knights of Vantress continue to seek out new secrets for the Mirror, but they also venture out into the world and the Wilds to put their knowledge to use. To become a knight, an aspirant must tell the Magic Mirror a secret it did not already know, and even then, the gift of knighthood is bestowed at the Mirror's inscrutable discretion. In Vantress, knighthood is knowledge applied to the challenges of the world. The court exemplifies the virtue of Knowledge and is home to Indrelon, the Magic Mirror. ![]()
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